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- on mouseDown
- repeat while the stillDown = 1
- set the locH of sprite 20 to the mouseH
- set the locV of sprite 20 to the mouseV
- if rollOver(4) and (the castNum of sprite 4 = the number of member "skipbox") then
- set the castNum of sprite 4 to the number of member "skipdown"
- else
- if rollOver(4) = 0 then
- set the castNum of sprite 4 to the number of member "skipbox"
- end if
- end if
- updateStage()
- end repeat
- end
-
- on mouseUp
- if rollOver(4) and (the castNum of sprite 4 = the number of member "skipdown") then
- set the castNum of sprite 4 to the number of member "skipbox"
- updateStage()
- set the movieRate of sprite 2 to 0
- puppetSprite(20, 0)
- set the visible of sprite 15 to 0
- puppetSprite(3, 0)
- puppetSprite(4, 0)
- unLoad()
- startTimer()
- repeat while the timer < 30
- nothing()
- end repeat
- go(the frame + 1)
- else
- set the castNum of sprite 4 to the number of member "skipbox"
- updateStage()
- end if
- end
-